# Mouse sensitivity converter

Canonical page: https://nepocore.com/tools/sensitivity-converter/

Convert sensitivity between a small set of documented yaw-based game profiles. This browser tool shows the inputs, assumptions and resulting output so you can use it for a specific everyday task.

## How to use it

1. Enter your own values or choose a supported file.
2. Adjust the options and run the tool.
3. Review the result, then copy, export or save it when available.

## Example

Keep the same idealized horizontal turn distance when converting between supported game profiles.

## Limits and checks

Profiles and game settings are displayed. FOV, aiming modes, acceleration and updates can change perceived sensitivity; custom yaw values are supported.

## Access and processing

Free to use without an account. Interactive processing requires JavaScript in a modern browser. Input is processed in the browser rather than sent to a processing server. Optional browser storage is not a synchronized account.

## Method and sources

- [id Software — Quake III default m\_yaw](https://github.com/id-Software/Quake-III-Arena/blob/master/code/client/cl_main.c)
- [Valve — Source SDK mouse yaw](https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/client/in_mouse.cpp)

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